April Enhance Updates

FGL is pleased to announce that Enhance™ has been updated to support the following SDKs:

Unity – Monetize your entire player base and reach new audiences with interstitial video ads. Unity Ads is designed to become a natural part of your game that actually enhances your players’ experience. Clients such as Next Games, Halfbrick, and SEGA are already tapping into the power of Unity Ads to monetize their entire player base with rewarded video ads.

Unity is one of the most trusted companies in gaming with staying power backed by a network of over 1B gamers across the globe. Interstitial Ads now available via Enhance™ on iOS and Android

 

Mixpanel – Follow the digital footprint of every user across their mobile devices. Know precisely what happens inside your product and pull up the numbers you need at a moment’s notice.

Enhance™ users now have access to Mixpanel Analytics on Android

Adscend – Adscend Media creates rewards-based ads for apps and websites. Adscend Media’s monetization solutions reward your users — boosting engagement, increasing retention, and helping you generate up to 10x higher eCPMs

Adscend rewarded ads and offerwall are now available via Enhance

 

Leadbolt – Powered by direct relationships with premium partners and advanced ad-serving technology, Leadbolt delivers High LTV users and top Retention Rates, at scale.  Get matched with premium advertisers with their Direct Deals Marketplace to quickly and efficiently maximize your app returns.

 

leadbolt

Enhance™ now supports Leadbolt interstitial, rewarded and banner ads

Additional Enhance™ support has also been added for the following SDKs:

  • Aerserve SDK added v2.40.4. Interstitial, rewarded and banner ads now available via Enhance
  • RhythmOne SDK added v6.4.0, supporting interstitial, rewarded and banner ads
  • YouAppi SDK added (v1.0.0.24).  Rewarded and Interstitial ads now available
  • Survata SDK updated to v1.0.19
  • MoEngage SDK updated to v3.3.1
  • Apptentive SDK updated to v3.5.0
  • InMobi SDK updated to v6.2.0
  • Adcolony SDK updated to v3.1.2
  • Localytics SDK updated to v4.3.1
  • Facebook SDK, FB Audience Network SDK updated to v4.21.1
  • MAAS/Phunware core SDK updated to v3.0.4
  • Heyzap SDK updated to v9.9.1
  • Supersonic/IronSource SDK updated to v6.5.2
  • Chartboost updated to v6.6.3
  • GameAnalytics SDK updated to v3.4.17
  • AppLovin SDK updated to Proguard-fixed v7.0.0 version
  • StartApp SDK updated to v3.5.7
  • IronSource SDK updated to v6.5.2.1 and all mediation adapters to v3.0.3
  • Fyber SDK updated to v8.11.0
  • Adjust analytics SDK updated to v4.11.3

Try out these SDKs and more for free with little-to-no coding required at enhance.fgl.com

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Mobile Success Spotlight – Vector Unit

FGL Community Spotlight – Vector Unit 

The Community Spotlight returns this week to highlight a recent release from a mobile developer in the FGL community.

We sat down with superstar mobile developers Vector Unit and asked them about their new game “MouseBot
 

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FGL: Welcome to the Spotlight! Tell us a little about yourself and your mobile game development experience

Vector Unit:  My name is Ralf Knoesel, CTO and founder of Vector Unit Inc.  Our first mobile game was Riptide GP, which was designed to showcase the tablet/phone graphics capabilities of the time (2011).  We’ve since released the sequels Riptide GP2 (2013) and Riptide GP: Renegade (2016), which have been successful as premium titles on both iOS and Google Play.

Our first attempt at a free-to-play game was Beach Buggy Blitz (2012), which is an endless-runner style driving game.  This game has seen over 50M installs to date and taught is a lot about the nature of fee-to-play and video advertising.  Building on its success, we published Beach Buggy Racing (2014), which is a Kart racing game with fun weapons and power-ups.  By now this game has also reached the 50M downloads mark.
 beachbuggy1

FGL: Very impressive!  We were excited to hear you had a new project launching soon. What can you tell us about it?

VU: The game we’ve been working on is MouseBot, which has just launched.  MouseBot is a cartoon-inspired platforming game that will test your reflexes, skills, timing, and love of cheese!  You drive a robotic mouse through mazes of fantastical mechanical mouse traps created by the cat scientists of CatLab.
 mousebot2
FGL: You’ve utilized Enhance with several of your recent titles. How has Enhance helped your game development process?
 

VU:  I was excited to learn about the Enhance platform last year.  In the past we’ve spent lots of time integrating and updating various advertising SDKs.  The idea that this could be automated to the point of simply uploading a package file was a radical improvement to our workflow.

We since updated Beach Buggy Racing to use Enhance, where we proved out the benefit because we were able to switch to all the latest SDKs by only having to integrate the straight-forward Enhance SDK.  Any future updates are zero work!  We’re also excited to use Enhance on MouseBot, which allows us to spend more time creating a fun game instead of integrating SDKs.

 

FGL: What advice can you give for fellow mobile developers seeking that next level of success for their games?

VU: There’s lots of good advice out there (GDC, Gamasutra, etc) based on lessons learned for mobile developers who are just getting started.  One insight that you don’t read about too much but has helped make us successful is to publish your game to multiple platforms/channels.  Don’t limit yourself to just iOS or Google Play, do both!

Once you have some traction, explore more markets.  Find a publisher in China.  If applicable, publish your game to consoles (Xb1/Ps4/Switch).  Do a Windows Store version.  Make a Steam build.  Publish to Kindle.  Each one of these may be incremental, but at the end of the day they add up.

FGL:  Sounds good! How can your fans follow you and learn about your new projects?

VU:  Our official website is vectorunit.com.  Other good sources of information are Facebook and Twitter.  We also have a YouTube channel.

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I’d like to thank Vector Unit for answering our questions and sharing these stories with us. You can download “MouseBot” now on iOS and Android devices. If you have any questions for Vector Unit, follow them on Twitter, Facebook or post in the comments below! If you know someone who would be a good candidate for the Community Spotlight, comment below or send us an email at info@fgl.com.

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