FGL Community Spotlight – 2D Heroes
In preparation for our big Game Jam with Playcrafting at the end of June, the Community Spotlight returns with the winner of May’s FGL Game Jam, 2D Heroes’ Andrew C Sandifer. A veteran of the gamedev community, Andrew shared his insight and talked shop with us in a one-on-one interview this week.
Q: Welcome to the Spotlight, sir! Introduce yourself for the people watching at home.
2D: My name is Andrew C Sandifer. I run a studio called 2D Heroes.
Q: Tell us a little bit about 2D Heroes. How many people are in your studio? Where are you based out of?
2D: It’s myself and my managing partner, Luke. We’re based near Seattle, WA.
Q: First off, congratulations on winning the May Game Jam! Your game (Speed Dotting) was really impressive, especially considering the time crunch you were under. Do you have much experience building games in such a short amount of development time?
2D: Thanks! Most of my games are actually built under constraints posed by either a game jam or myself. I really like seeing what I can do with limited resources in a short time frame.
I think the longest I’ve spent on a finished game is still under 3 weeks.
Q: Despite the short dev time you give yourself per game, you’re one of the top earners (and current record holder for number of account renames) on FGL. You’ve traditionally done well with Flash, but your game entry was made in Unity and I understand you’ve explored other formats as well. As the earning potential of other markets expand, what formats do you see excelling in the near- and long-term for indie developers?
2D: I’m actually dipping my toes back into Flash after having been away for awhile. I’ve been working on a long-term PC game project for a while now, but I’ve been missing the rush of creating something from start to finish in under a week. I think mobile is and always will be strong for the people who can get their foot in the door, something I’ve been neglecting for far too long.
Q: Let’s talk about your highly addictive 1st place entry “Speed Dotting” for a bit. What’s next for this game? What’s your high score, and what’s the highest score you’ve seen anyone get?
2D: I’m actually working on polishing this game up as we speak. We’re going to release on Android early next month to see what happens. My highest score is 21, just shy of Luke’s 22 that he keeps bragging about every chance he gets.
Q: Bah! And here I was proud that I even got to 15!
Got any advice for newer game developers out there?
2D: The best advice I can give is to try to get your game on as many platforms as possible. Most of the new consoles have programs for getting indie developers involved, and with modern engines like Unity, doing so is easier than ever.
Q: Thanks for taking the time to chat with us today, Andrew. How can your legions of new fans contact / support you?
Q: Easy to remember! Any shout-outs / thank-you’s before we wrap up?
2D: A quick shout-out to my roommate and fellow independent developer, Robert Busey, for giving me the initial idea for Speed Dotting. The concept I was about to run with was far less addicting. Follow the progress of his Zelda-like, Sword ‘N’ Board, at facebook.com/SwordNBoardGame
I’d like to thank 2D Heroes for answering our questions and sharing these stories with us. If you have any other questions for Andrew, you can follow him on Twitter at https://twitter.com/2DHeroes, ‘Like’ him on Facebook at facebook.com/2DHeroes, check out his website at 2dheroes.com or post in the comments below! If you know someone who would be a good candidate for the Community Spotlight, comment below, send a PM to FGL_Brian or send us an email at email@example.com.